We each created a “drawing game” with the Oculus Virtual Reality headset, using the Steam VR Input package – a recent update that makes it easier for developers to tailor specific events upon player using different controller button inputs.
In the game, the player can pick a paint color and then paint by pressing a button on one of their controllers. In the code, pressing a button is linked to a script’s specific draw() function which instantiates many prefabs of a sphere, creating an illusion of painting.
Here’s a small piece of documentation. Code is on Github here.