Here is the slide deck for my precision rectifier circuit, which helps track whether an appliance is on or off.
As for updates, you can read about…
- How I’ve put all of my blog posts in online documents here. I find it a lot easier to manage this than my blog. Plus I can use the doc’s comments feature to write down next steps or unanswered questions.
- Who I’ve asked for informational interviews.
- My very full are.na mood board for content research.
- My empty are.na mood board for materials research. I will work on this. But at least I have these two separate tracks set up.
- My research notes. I reread Lakoff’s Metaphors We Live By and got myself oriented within the IPCC report.
I still need to do these things, but really want to…
- Set my milestones.
- Watch Donella Meadows video.
- Make a crazy sketch.
- Audio record a two-minute interview with a working participant / non-climate change expert and write two sentences on how what they said could affect/impact your topic, and to post both interview and your response.
- Did I already did this part here, or this is something different?: State your intent, craft a question.
You can also click around my progress using this link or by clicking on the image below.
The topic you choose should:
- Identify a problem, to which your design is a relevant response (the problem can be grounded in /focused on a subject that is historical, political, social, physical, biological, climatological, economic, etc). From this problematic topic you will design a project that can contribute to change, or offer a participating public critical consideration and new insights.
Climate change is a problem that is tied to other major human concerns, such as racism, poverty, health, and decent work. I was inspired by the United Nations’ 17 Sustainable Development Goals and their climate change panel’s recent report about terrible climate change by 2040 unless we change all market economics at an unprecedented scale in the next ten years. The panel seems to be saying in their report that mitigating climate change can positively influence other Sustainable Development Goals. I found this framework to be helpful for some reason – it makes stopping climate change seem more feasible because people are going to be motivated by at least one of those 17 goals.
- Start with a question (hypothesis) and design ways to test it
In what ways might addressing climate change from a lens of the UN’s sustainable development goals help people tackle huge problems in the next ten years?
- Require a consideration of media, audience, and outcomes (theory of change)
By using research in my creative process, creating media and/or physical forms for a specific audience to interact with…
I will accomplish a set of outcomes, or a theory of change. For example, an outcome might be I might hope to get people to engage with climate change longer than they do on a typical day. A theory of change might be that by engaging with my crazy ITP project, people are more likely to change how they think about climate change.
- Engage actively with a public (participation, feedback, co-creation)
A public will engage with my piece some how, some way. My research and testing will lead me there!
You are required to address each of these points on your blog:
- Set your intentions (what are you setting out to do?)
To see if I can make stopping climate change seem approachable to people.
To see if I can give people more ways to be motivated to stop climate change.
- Set your goals (personal learning objectives)
I want to learn more about the UN’s sustainable development goals, and how the UN sees climate change interlinked with those.
I want to interview someone from the I.P.C.C. panel, or a similar group, about the IPCC’s report that just came out.
I want to research mediums and form factors that allow looking at one thing from different angles, revealing different layers depending on the tool you use, reshaping the same form.
Maybe my research will lead me to different approaches to mediums and form factors, too.
- Hypothesis: what are you asking?
Can a research-based interactive project help people personally engage with climate change?
- Method: How will you test it?
I could do an artistic-based baseline study, and ask people in different locations how often they think about climate change. What they do or don’t do about it.
And then ask people what they think after engaging with my piece, and/or a week later, too.
- Epistemologies: what ‘ways of knowing” are you employing? How experimental and open can you be in your research of material and form?
I’d definitely like to be more experimental with the material and form of my Topic #2 than my Topic #1. I can build in milestones to have researched and tried different materials and forms at the same time I am researching about my topic.
- Results: what goals will you have for your ideation
That people can engage and participate my project. That I prototype something that could be done at scale.
Maybe it’s something they can take and share with other people?
- Contexts: where do you see this work existing?
Maybe in the mail or drop off points.
Maybe in a public space where a lot of trash is thrown out.
- Public(s): who will you make this work for/with?
I need to think about this more. I could think of moments in the day when someone might be participating in climate change and poverty, but doesn’t know it. My project could intersect at this point.
- Documentation: use the suggested template (on the student blog page) for tracking your work threads, or design your own.
We each created a “drawing game” with the Oculus Virtual Reality headset, using the Steam VR Input package – a recent update that makes it easier for developers to tailor specific events upon player using different controller button inputs.
In the game, the player can pick a paint color and then paint by pressing a button on one of their controllers. In the code, pressing a button is linked to a script’s specific draw() function which instantiates many prefabs of a sphere, creating an illusion of painting.
Here’s a small piece of documentation. Code is on Github here.
Here is a link to my assignment that recreates Unity’s first person shooter tutorial.
The Unity tutorial is found here.
We covered setting up the Player GameObject and Camera and Lighting, and wrote code to move the player on keyboard press, and instantiate prefabs of laser shots when shooting. Then we added asteroids, and wrote code to keep track of game events, such as destroy asteroids upon collision with laser shots, instantiating asteroids in waves, counting points and displaying the score using the GUI interface. I went ahead and built the game for the web. The code is saved on my server and available here.
I decided to wrap a Ren’py dialogue within an in-person conversation between two people.
The premise is two people sit down to talk about the meaning of life, in an open way directed by turning over cards on the table.
You can find a zip file of the project to download and play yourself.
Here is a video link to documentation of the Ren-py game, until I figure out how to get the game online.
Below is the dialogue and interaction flow.
Put two gold cards face down in front of you.
Take turns flipping one up, and discuss the question together.
- Card 1: At what times in your life have you thought most about the meaning of life?
- Card 2: In what ways has religion, philosophy or science played a part in your understanding life?
Now turn over one colored card from the separate stack.
- Card A: Where do our moral obligations come from?
- Card B: Is knowing different than believing?
- Card C: Can science support religion? Can religion support science?
Discuss for a minute.
Then together choose an advisor to include in your conversation.
[Dalai Lama, Ethics Philosopher, or Brain Scientist are projected on a wall, with a mouse provided to engage with the Ren’py project]
One scenario could be:
Card A: Where do our moral obligations come from?
Choosing Dalai Lama
Seekers: “We’ve come to ask you a few questions about life, and what it all means.”
Dalai Lama: “Yes, there are many questions to ask.”
Dalai Lama: One great question underlies our experience, whether we think about it consciously or not: What is the purpose of life? [link]
Dalai Lama: What interests you most in this moment?
- Option #1: Moral Obligations
- Believing and Knowing
- Science, Religion, and Science
Option #1: Moral Obligations
Our inner lives are something we ignore at our own peril, and many of the greatest problems we face in today’s world are the result of such neglect.
- Question #1A: Do you believe moral obligations are the responsibility of the individual or society?
- Question #1B: Can science provide the grounds for moral obligations?
Question #1A: Do you believe moral obligations are the responsibility of the individual or society?
Dalai Lama: Ultimately, the source of our problems lies at the level of the individual. If people lack moral values and integrity, no system of laws and regulations will be adequate. So long as people give priority to material values, then injustice, inequity, intolerance and greed — all the outward manifestations of neglect of inner values — will persist.
Question #1B: Can science provide the grounds for moral obligations?
Dalai Lama: It’s good to ask where we can turn for help. Science, for all the benefits it has brought to our external world, has not yet provided scientific grounding for the development of the foundations of personal integrity — the basic inner human values that we appreciate in others and would do well to promote in ourselves. … What we need today is an approach to ethics which makes no recourse to religion and can be equally acceptable to those with faith and those without: a secular ethics. [link]
Narrator to end interaction:
“What resonated for you in what the Dalai Lama said? Do you think something is missing in the Dalai Lama’s responses?”
“Try choosing a new card.”
I created a scene about Rachel Carson, the marine biologist, author, and conservationist. She wrote Silent Spring, a book from 1962 that served as a major milestone for the environmental movement. This is a great recent article about her in The New Yorker.
My scene takes place in the study of Rachel Carson’s Maine cottage which she called “Silverledges”.
I may include Rachel Carson in another project of mine that is virtual reality-based. This assignment helped me imagine her as a character in a scene, rather than a biographical figure.
My source code is below. My online playable version is here (it’s working now).
One note: I attempted to create rules where you can put the sea shell in your pocket on the tray of curiosities, look out the picture windows to see outside, and choose to go with Roger down to the shore. (Roger is her 4-year-old nephew who she adopted.) I couldn’t successfully do this, but got a sense of how they work from the Inform 7 documentation.
“Silverledges, Rachel Carson’s Cottage in Maine” by Elizabeth J Ferguson
Study is a room. “This is your study, inside your cottage in Maine which you call Silverledges. You are Rachel Carson.”
The picture windows are east of the study. “To the east, you can look out the picture windows.”
Roger is in the study. “Roger comes up to you asking to go down to the shore again.” The description of Roger is “Roger has sand on his shirt.”
a writing desk is in the study. The writing desk is fixed in place.
a manuscript is on the writing desk. The description is “‘… What is the value of preserving and strengthening this sense of awe and wonder, this recognition of something beyond the boundaries of human existence?'”
a shelf is in the study. On the shelf is a tray of curiosities.
picture windows looking out to the sea are in the study.
[The player carries a sea shell. A sea shell can be examined or unexamined.
After taking sea shell unexamined:
say “You are looking at a pale green sea shell”;
try examining the sea shell.
Carry out examining sea shell:
Now the sea shell is examined.]
[Before taking the tray:
if the player has a sea glass:
now the piece of sea glass is on the tray;
say “Rachel puts down her latest piece of sea glass on the tray.”]
I based my story on the evolutionary tree of life.The prototype is here.
You can choose an animal to begin as, and go back in time to actually become other beings you are distantly related to.
I’m inspired by the game Everything by David OReilly. In this simulation game, you start out as one animal and become others. You can become animals smaller or larger than you (in contrast to mine, in which you change animals based on evolutionary connections). I really love this game because it focuses on a non-human story.
In the future, I would like the story structure to be more complex, in which you get rerouted to be able to become one of the other original animals you could have chosen from.
My thanks to the Open Tree of Life site, which is the first accurate & complete evolutionary tree on the web.
Here is a link to my sketch that remixes the children’s book “Sylvester and the Magic Pebble”.
I’m interested to see how others divided story from discourse, as I found it challenging to do within Tracery! But I liked working in Tracery and the idea of dividing the two narrative components of story and discourse from each other.
My notes before writing up the code.
Sylvester (Fanny, Joanna, Roger)
donkey (chef, librarian, junior associate)
Oaksdale (D.C., Paris, New York City)
parents (peers, enemies, pool hall buddies)
father (restaurant owner, university dean, boss)
rocks (spices, rare books, watches)
pebble (saffron, Guttenberg Bible, Rolex)
magic (delicious cooking, irreplaceable value, stock market profits)
home (desert, river, office)
lion (food safety expert, budget cuts, greed)
badrock (soup pot, paperback mystery, jail time)
picnic (restaurant family meal, book club escapade, trip up the Hudson River)
Sylvester was a donkey who liked to collect rocks.
One day when on a walk he found a flaming red pebble in the shape of a marble.
It turned out to be magic.
The pebble could make any wish come true.
Sylvester started to take the pebble home.
But a lion crossed his way, and out of fright, Sylvester wished he was a rock.
Sylvester was stuck as a rock for a year, unable to hold the pebble and make another wish.
One day, his parents – who dearly missed him – went out for a picnic and sat on the rock. By coincidence, the father put the pebble on the rock.
Sylvester, out of desperation and not knowing whether it would work, wished to become Sylvester again.
His parents locked the pebble in a safe. Because what else could they wish for, now that they had Sylvester back?
Sylvester and the Magic Pebble
Mother and Father
Acorn Road in Oaksdale
Collecting pebbles unusual shape and color
Rainy Saturday during vacation
Found flaming red, round, like a marble
Shiver from excitement, rain cold on back
“Wish it would stop raining”
To his surprise, it stopped!
Description of rain stopping
Never had a wish gratified so quickly
Magic must be at work
Magic must be in red pebble
To make a test, put pebble on ground. Wished. Nothing happened.
But if he held it, the magic worked.
“What a lucky day, now I can have anything I want. Parents. Relatives. Friends. Anyone”
Wished sun back. Wished wart away.
Started home. Could hardly wait to see parents.
Maybe they woudn’t believe him
Crossing STrawberry Hill
Crossed a mean hungry lion
Frightened – so made a bad wish. Could have wished for many things. But panicked. Couldn’t think clearly.
Wished he’d be a rock. Lion came over, left confused.
“I saw that donkey! Maybe I’m going crazy”
And there was Sylvester, a rock. Unable to touch the pebble.
Would have to have someone wish while putting pebble on him as a rock.
Fell asleep. Saw stars.
“Won’t ever scold him again” said mother.
Asked all neighbors, animals, children.
Went to police (pigs). Could not find child.
All dogs went searching.
Even smelled rock, but smelled like a rock, not Sylvester.
A year passed.
Parents tried to be happy. But always reminded of Sylvester. No meaning in life.
Sylvester slept all the time. Endless sleep.
One day, a wolf sat on him and he howled.
Seasons passed. Spring came.
Parents went on a picnic. To try to live again and be happy.
They sat on the rock! Sylvester woke up. He wanted to shout, but couldn’t!
Set up picnic. Lots of great picnic items for donkeys.
Father saw pebble, said Sylvester would have liked it. Put on the rock.
Mother could feel Sylvester’s energy. But Sylvester couldn’t feel the pebble on his rock.
Sylvester wished out of desperation!
They embraced, questioned, answered, exclaimed.
Father put pebble in iron lock.
They might want to use it later, but now they had all they wanted.
Find a live or synchronous site or platform online. Try it out. Describe it on your blog. How is it used? What do you find interesting about it?
Does Fortnite count if it’s a video game and not traditionally played in the browser? It is an online multi-player game, played by 3.4 million people from around the world at any given moment. That is a lot of people playing synchronously at the same time.
The most interesting part to me is the beginning. People around the world sit on their couches waiting as their Fortnite avatars on “Spawn Island”, essentially a series of air strips from which flying buses land and depart. The Battle Royale, or main game, can’t begin until 100 of these avatars are waiting for the bus. Once a “Battle Bus” arrives, it drops them over a much larger island to which they parachute and begin the Battle Royale.
A player lands on Spawn Island, with the flying bus waiting in the upper right.
Waiting on the air strip, avatars stand still, move around to look at each other, make aggressive gestures like shooting off their guns, and most hilariously, show off the famous Fortnite dance moves. This is also a free moment to check out each other’s purchased outfits (some people spend $20 on a new outfit).
Players dance with each other. One player barges in whipping his battle instrument, but then runs away. The dancing continues. The battle bus is departing in 9 seconds.
To me, these unscripted moments are the most interesting. I think these moments contribute to the cultural phenomenon status of the game. They are, in some ways, the most “synchronous” moments of the game, in that people are very aware they are waiting for real people to start the game and join as avatars, and they have no game to focus on yet, and only have each other and the views to look at.
While this isn’t a browser experience, I think it would be interesting to imagine scenarios in the browser where people arrive at a pre-destination before the main event.
For example, a meeting in one browser tab, before people go on a treasure hunt around the web, and meet back in their shared tab? People could establish different identities for different purposes, and enact them with each other and elsewhere on the web.